What are Arcade and Simulation presets?

We borrowed the concept of Arcade VS Simulation from the world of video games. 

The Arcade mode is usually the easy way to, for example, drive a race car. You can hit obstacles, other cars, you can still win the race.  We recommend that for your first experience with the Torpedo you start with the Arcade preset mode to get more familiar with the concept of virtual miking. In Torpedo Wall of Sound, Arcade mode is limited to 2 cabinets at once (one stereo or dual mono channel).

The simulation mode is not for beginners and requires more experience and knowledge about how the car actually works, depending on many tiny but still important parameters (weather, type of tires, track design...). In that preset mode you will gain access to the full list of parameter, to fine tune your sound and make it perfect to your ears.

Arcade and Simulation have a different user interface, both on the Torpedo hardware unit and on the software Remote or Wall of Sound plugin. Arcade offers less options but has the same audio engine so you get all the Torpedo processing power, without the hassle of going deep into the tone building at first.

Some parameters in Arcade mode trigger several parameters of the Simulation mode at once. For example, Distance in Arcade actually changes the Distance of the microphone + adds more reverb as the microphone moves away. In simulation mode these paramters are separated and you get a lot more control over the reverb, you can have for example a lot of reverb and close miking at the same time. Contour in Arcade applies some choosen vallues on the EQ, while you get to set each band the way you want in Simulation.
 
This leads to the fact that converting a preset from Simulation to Arcade, because not all the fine values of the Simulation parameters can be accessed by the Arcade, will result in a slight change of sound.